Status monitor, setter and GAMEPAD
This topic is also covered in the Simultus training course (link).
Simultus training course - Part 4 - status monitor - setter - gamepad (duration 5:56 min.)
In Status monitor, you can apply names to variables (TAGS), force their state and observe the results of the program operation.
The signal setter is created automatically after inserting the appropriate function blocks available in the 'I / O' tab onto the diagram. They enable parameters modification and control of the simulated device in RUN mode:
GAMEPAD is detected automatically. You just have to insert the GAME_PAD function block onto the diagram. The outputs status corresponds with the current status of the joysticks and PAD buttons.